With a large edit pass on my fantasy Western complete, and the book series I was reading also complete, it’s finally time to move to a new project (and figure out what to do with that Western draft later).
It’s gonna take a lot of work though.
“Starfall” was originally going to be my ultimate epic D&D campaign, spanning eight parts separated by generations over the course of about fifteen hundred years. The primary goals were (and still are):
- Tell the messy, desperate true story behind the origin myths of a world.
- Write cosmic weird horror as the beginning of a world and be done with it, rather than inevitably end up with the cosmic horror being the ultimate final boss of the universe.
- The newer later goal, to make this the origin story of my grand combined setting where I decided that almost all of my D&D games and fiction ideas would live and coexist.
I’d been jotting down ideas and outlines for literally a decade. So my literally thirty thousand words of notes are, unfortunately, disorganized and fragmented from ten years of scribbling, updating, and probably contradictory new ideas. They’re also fundamentally structured toward D&D adventures, where very direct and obvious references to famous works of fiction are fun, rather than practically plagiarism the way they would be in a novel. It’s one thing to clearly, intentionally identifiably base a D&D adventure on The Color Out of Space or the X-Men, and quite another to do that as large chunks of a book.
There’s work to be done. 30,000 words of notes and not a single hint of a protagonist – when it was gonna be a D&D game, the players would provide the protagonists for me, so I’ve got none!
The plan is to properly organize all my notes, then work on a huge update. My goals for this story and the setting, and the setting itself, have shifted quite a bit since I touched most of these notes. So let’s see where it goes!
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